Finally, each guide ends in an encyclopedia of Pokemon. Prima gives you a word document, Versus gives ya structure. Tastefully subtle bar chart in the stats!
I come not to bury Prima. With adult eyes, I all the more appreciate how much personality all these guides have. The text blocks are full of opinions, quirks, and jokes. Versus ends with a few ‘suggested teams’, giving the reader a roster of Pokemon they could catch to beat the game. The last one, named Casey’s Team, is a complete joke, full of the worst Pokemon you could battle with.
It wasn’t until this project that I noticed Casey was actually the head designer and editor of the book. There’s only three additional credits on the book’s content, not counting Cover/Back cover designers. Prima also only credits about five people. The bylines on both books are tight.
Couldn’t tell you how many hours I spent in the Versus guide book. The mixture of good data viz, good design principals, and practical info was intoxicating, even to a literal child.
Get Game Freak on the phone, this 8 year-old has ideas.
Strategy guides of video games also provide a blueprint to a kid with an imagination. Even without a game controller, any interaction, music, or story, once you’ve learned the physics of a platformer, you can look at a static map of Super Mario World level and imagine how it plays.
My first maps were 100% imitations of the worldly screenshots from game guides. Notebooks were filled with Pokemon and Warcraft II maps. No need for a magic spell to turn them into reality – I can play em’ out in my head! And good lord, I did.
Official art by Ken Sugimori over the years. Earliest to most recent from top to bottom.
Pokemon Red and Green debuted in 1996 with 151 monsters to catch and battle with. In the 30 years (eek!) since, they’ve added another 874.
I’m aged out of the games at this point, but I find always find it fun to check out how the new class of critters are being designed. Some I dig, others I find weird. But overall it still bums me out they moved away from Ken Sugimori’s watercolor illustrations so quickly.
Watercolor gives a beautiful built-in fluidity and texture. Of the three Squirtles shown here, two are watercolors by Ken, and the last one is the more modern digital drawing. You can tell they’re going for the same kind of shading, but the digital one’s missing the texture to it. Edges feel sharp, even when they’re patted.
I suspect a major reason they moved away from watercolor, is how difficult it clearly was to capture accurately. Only three years ago, someone came across an archive of high quality scans that weren’t as blown out.
Watercolors are gentle, subtle, and get obliterated by the bright light of most scanners. I get the logic behind moving away, but the preference remains.
All the way in 2025, I’m watching a pile of goofs drive a bus for a straight week for Desert Bus for Hope.
Desert Bus for Hope is one of the internet’s oldest charity streams – going strong 20 years! They raise funds for Child’s Play, an organization that provides therapeutic games and tech to sick kids.
It’s hosted by Loading Ready Run, one of the internet’s OG nerd comedy troupes. I’ve tuned in a bunch over it’s 20-year run, but it took til last year for me to finally go “wait, I can actually contribute to this.”
I’ve also been meaning to learn how to do large paintings for awhile. Work on a four foot canvas and you have more space for detail. The kinda work you can really stick your nose in. This seemed like a perfect excuse to figure it out!